![]() ![]() ![]() However, d3d11.lib is only 15kb, which leads me to believe that there must be a dll somewhere. I also do not see any d3d11 dlls in my C:\Windows\System32 directory, which seems to support this suspicion. This would explain not needing to redistribute any dlls. Is this the case?Ģ) My suspicion is Microsoft has moved away from using dlls for DirectX, and it's now just statically linked. My assumption is that if the equivalent libs are linked, then I would need to redistribute these dlls with my application, and otherwise I do not. Will my program just work on a fresh Windows 7 install? Or is there some kind of redistributable that I'm missing?ġ) It seems that there's a "Redist" directory in the Windows 10 SDK directory which contains d3dcompiler_47.dll and d3dcsx_47.dll. When writing programs using the June 2010 DirectX SDK, it's necessary to include several redistributable cab files in the installer in order to have the program run on fresh Windows installations.ĭirectX is now included in the Windows SDK, but I haven't been able to find information about whether any kind of redistributables are required when building the installer. ![]()
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